Only Bards

The standing record
6Active player characters
13Open quests
8Gigs played

Sessions 4

Session 5: Makes House Party look like House Party 2 The band treks from East Haven to Caer Dineval, the next stop on Herbius Beardman's booking spree. Caer Dineval is barely a town — one surviving tavern (the Uphill Climb) and a lot of weird vibes. Rourke, the Northman barkeep, already knows… Session 4: We Didn't Start the Fire The session opens below decks on the East Haven ferry, where the "normal wear" Kaldur chopped at last session finally produces its tenant: a Mind-Master Duergar. Dreadie misfires an older-edition Thunderwave that doesn't push but blows a fo… Session 3: By the Power of William Moon The session picks up halfway through the William Moon barrow, cult reinforcements pressing the party from the far door and Kaldur still wedged in the choke point. Before the next wave crashes in, time freezes for Rico. William Moon himself … Session 2: Shearing the Wolf The band's second gig — the White Lady Inn in East Haven — started with the roadie dosing his own lead guitarist. Roadie slipped Rico Lunae a packet of Mystican 'gorilla panic' and Rico immediately stripped naked in the snow to fight an ima…

Open quests 13

Recover Uror's Shears before the Cult of Ragnarok The Norn shears — Uror's Shears, said to cut anything and then return to the Norns after a single use — were stolen from Speaker Danneth's office by the one-armed Fang Finulf One-Hand, who cached them in the William Moon barrow. The Cult of Ragnarok / Church of Inexorable Ruin, under Thrynne the Black, wants them to shear the mythic Chaos Wolf awake so it devours the sun. The party has caught up with Finulf One-Hand inside the barrow and are jointly fighting off cult reinforcements. Roadie's proposed endgame: use the shears once — on a rope, on nothing important — so they vanish back to the Norns and the cult never gets them.
Get a bag of holding big enough for Enjee's drum kit The White Lady pointed Enjee to two shops for a drum-kit-sized bag of holding: Triglio in Targos and Ewan's Trinkets in Bremen.
Investigate Kerr Koenig the corpse — a place where spirits yearn to rock The White Lady's answer to Dreadie's question about places in the land where 'the spirits yearn to rock' was: 'Kerr Koenig, the corpse.' No further context yet.
Meet Thrynne the Black's contact at High Plume Station The interrogated cultist confessed under torture that the shears were to be delivered to a contact in a white tunic at High Plume Station — one of the new geothermal way-stations that have popped up over the past year as rifts opened in the ice.
Investigate Argent Hall (Enjee's cylindrical stone) A cloaked courier slid a stone cylinder to Enjee at the Big Fat Knucklehead; the coordinates triangulate to Argent Hall, an old moon-stronghold in the Spine of the World taken from the Duergar generations back, with a Selenite temple on-site. Kaldur recognized it immediately as tied to his king and his king's old friends. Who wanted Enjee sent there, and why, is unknown.
Hunt down the Cold-handed Man (Sifos Cifik) A man rumored around East Haven as the 'Cold-handed Man' — real name Sifos Cifik — has been snatching people and sacrificing them to a cold winter entity in the old Aurel style. Attempted to drag Samantha out into the killing cold from the Wet Trout mid-gig; Kaldur and Roadie broke through a window and rescued her but he escaped. He leaves a cool-hand-shaped scar of dead flesh on his victims.
Expose and dismantle the Children of Splintered Ice The band wiped the Children-of-Splintered-Ice tower cell on the northwestern shore (Felith and two cultist-ambushers dead, one tower-top jumper intimidated to death by Scales) and uncovered a signed hit list implicating 'Ice Knife' as the East Haven cell master. 'Ice Knife' is Nemitra, the silver-dragonborn owner of the Wet Trout, who was arrested on the spot by Captain Argiloth. The cult serves Cryonax (not Aurel). Scope beyond East Haven — and the Cold-handed Man's exact relationship to the cell — remains open.
Recover Dzan's simulacrum and crack his lair Before Dzan was burned, he gave up the location of his lair — under the Lucky Liar inn in Lonelywood. His simulacrum is somewhere in the frozen tundra, guarded by a wight; recovering the simulacrum is the only way into the lair. Lonelywood is on the route past Termalane, so the party plans to pick up Kaldur's Dumathoin gem-mine lead (Termalane) and the Lucky Liar lair on the same loop.
Deal with Dreadwurst and Lich Brisket Roadie's old band — Lich Brisket, a Limp-Bizkit-styled band fronted by a lich called Dreadwurst — went full necromancy at Bloodstock '99 and burned the 'non-nookie compliant' crowd alive. Roadie quit. Dreadwurst didn't take it well. Last session's hallucinated Adidas-hooligans turn out to have been real undead Lich-Brisket agents; one of them handed Roadie a cursed guitar pick mid-gig and briefly took him over. Roadie plans to use Uror's Shears to behead Dreadwurst.
Investigate Dugan's Hell Dugan's Hole, roughly south of East Haven, has been overrun by an unknown cult. Signs on the road now warn travelers off, with locals crossing out 'Hole' and writing 'Hell.' Rico has publicly committed the band to 'putting the Hole back in Hell.'
Travel to Skaldholm for Fenrir lore Dzan named Skaldholm — an island west of the Purple Rocks — as the single richest source of Skald lore about Fenrir and the chains of Gleipnir. Very far from Icewind Dale, almost certainly a late-campaign destination, but now on the map.
Investigate the Caer Dineval keep and the sick Speaker Rourke the barkeep at the Uphill Climb warned the band that the Speaker of Caer Dineval has 'taken ill' and is now surrounded by a dozen soldiers wielding black swords operating as a private militia at the keep. Everyone in town is quietly spooked and no one knows what the militia's agenda is. Kaldur and Roadie noted it; the party did not investigate this session.
Hunt down the last Sunblight Duergar The 'ghosts' at Denev's Rest were in fact the last remnants of the Sunblight clan — Deep-Duergar that Kaldur's uncle had thought wiped out generations back. The band killed most of them in Denev's Rest but one Soul Blade turned invisible and jumped out a window at the end of the fight. Kaldur plans to track him through the clan-engraved gold the Duergar left behind — a diviner may be able to use it as a focus.